“Eco-Resilience in Games” Gamefest
Panel, Albany Capital Center, Albany, New York, April 27, 2019
Kathleen
Ruiz (Eco-Resilience Games at
Rensselaer Polytechnic Institute) panel originator & moderator
(with students Autumn Walters, Diyuan Zhu
(Berry), Quitang Wang)
Jessica
Ochoa Hendrix (Killer Snails), Tobi Saulnier (1st Playable
Productions), Sam Donato (Ecovative Designs)
Permeable
Perception: Simulation, Perspective and Empathy by Kathleen Ruiz, (New York/Dresden: Atropos Press)
Upcoming book title: in-process est. publishing, December, 2020
“Passive
Performativity: The Participator and the Viewer in VR Worlds” by Kathleen Ruiz, Media and its Audience, European Drama
& Performance Studies, Volume 12, publication semester 1, 2020
(forthcoming)
“Radical Preservation
and Aquatic Survival”
experiential transmission
through art by becoming water, snorkeling with plankton, and traveling
through deep time,” by Kathleen Ruiz, presented at New Perspectives:
Innovations by women intersecting science, media and sonic arts, at the
University of California, Santa Barbara, California Nanosystems
Institute, Santa Barbara, Alliance of Women in Media Arts and Technology,
February 8-10, 2018
“Creative
Simulation and the Gender Link: A More Creative Collective Intelligence,”
by Kathleen Ruiz, presented at the Feminists in Games Conference,
FIG Toronto, Ontario at the TIFF Bell Light¬box
(Toronto International Film Festival) in col¬lab¬o¬ra¬tion
with York Uni¬ver¬sity, Simon Fraser Uni¬ver¬sity and OCAD (Ontario College of Art
& Design) Uni¬ver¬sity May 4–6,
2012.
(Workshop funded by the Social
Sciences and Humanities Research Council of Canada)
http://www.ludicjunk.com/fig/
http://www.arts.rpi.edu/~ruiz/Creative
Simulation and the Gender Link.pdf
This work surveys the continuance
of the cyberfeminist critique of oppression using
playful, but powerful, self-expression in both the sensual realm of the
body and the concrete world of the built environment, as well as the
creative potential of the virtual. This paper proposes that we look to
contemporary feminist artists working in simulation and game technologies
to see an opening beyond the rubric of shooter and military type game
experiences. This is uniquely reflected in the work of contemporary
feminist artist/researchers, Stephanie Rothenberg, Anne Marie Schleiner, Sylvia Rusanka,
Kathleen Ruiz, and others. Each
artist uses simulation technology and/or game art to show ways towards more
potent openings to the fuller spectrum of what it is to be human in a
technological culture. Theoretical, philosophical, cultural and media
theorists such as Julia Kristeva, Donna Haraway, and Luce Irigaray, who addressed these issues in the late 20th
century, are featured.
“Consuming and Archiving” by Kathleen Ruiz, in Conservación
del Arte Electrónico ¿Qué Preservar y Cómo Preservarlo? Hofman, Vanina and Rozo, Consuelo eds., Apuntes Taxonomedia, Buenos Aires, Argentina, pgs. 71-73, 2009
An
essay re-contextualizing Digital Art from within a culture of consumption,
including the consumption of culture itself.
“Physically Interactive Gaming:
What Appeals to Adolescent and Undergraduate Women?” by Julie G. McIntyre , Sybillyn Jennings (The Sage Colleges) and Kathleen Ruiz
(Rensselaer Polytechnic Institute) . Presented at the Interacting with
Immersive Worlds Conference. (Keynote speaker Mihaly
Csikszentmihalyi). Investigating perceptions of
electronic entertainment: exercise, fun & games, and dance in
conjunction with a study examining female preferences in video games and a
series of creative workshops in ErGoGenic games.
Brock University, St. Catharines, Ontario, June
4-5, 2007.
Conditions
of Engagement in Game Simulation: Contexts of Gender, Culture and Age
Juried paper presented at the International Digital Games Reserch Association, "Level Up" University of
Utrecht, The Netherlands, November 2003
Imaginary Homelands: Reconstituted Narratives in the Digital Landscape
Exhibit curated for The Center of Photography at Woodstock, N.Y. , 2002
Web3D
RoundUp: Looking Backwards and Forwards
Vol.34 No.2 May 2000 ACM SIGGRAPH
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