Projects

Eco-Resilience using
the virtual to transmit and preserve environmental knowledge
The name Eco-Resilience came to me
as a way to describe, in a broader sense, my artistic and scholarly
research over the past seven years exploring water from an Arts and Science viewpoint with a
trans-disciplinary team.
From
using game technology in “being” first person water and flowing
through the entire NYC watershed, to exploring the importance and
complexity of plankton in freshwater ecosystems in vr,
ar and virtual touch pools in the "World of Plankton", "The Aquatic Messenger", and "Algae Bloom Dynamics", my work is created
in dialog with art and science to build critical awareness about the physical world around us. I see the use
of the virtual as a radical act of preservation and transmission of
environmental knowledge. Please visit and learn more about the Eco-Resilience team and our
work!
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Website
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Eclipse
Light
Eclipse
Light,
archival light box photographs taken during a total eclipse using natural
light.
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The
Aquatic Messenger
Resonating with the
spirit of Galileo’s Starry Messenger (Sidereus
Nuncius), The Aquatic Messenger is a virtual
reality artwork about the importance of plankton for freshwater
ecology. One can viscerally travel through deep time and the
corresponding aquatic life in the lake region. Created in conjunction
with the micro paleontology and freshwater plankton research being done
on the Jefferson Project at the Darrin Fresh Water Institute (DFWI) at
Lake George.
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World of
Plankton
The World of Plankton
is an interactive virtual 3 dimensional game-art and science environment
designed to viscerally engage the participant at the micro-scale of
unseen phytoplankton and zooplankton in order to gain first-hand
experience about the drama of underwater life and its potentials for
environmental impact.
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Flo: The Watershed Project
"Flo"
continues my artistic research in using simulation technology to explore
first person experience, intentionality, and empathy. "Flo" offers
a rare opportunity to create a unique bridge between the digital and
natural worlds. Here one experiences what it may be like to
"be" water. Not only an artwork, this project has
educational components in the form of mini-games that address water
pollution, sustainability, and ecofriendly practices. Download Website
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Telomere
How do
we deal with age and agelessness, the triumph of the human spirit while
the inevitable collapse of the body occurs through time?
“Telomere” is a multimedia ballet which uses the process of
cell division as a metaphor for the life process of a prima ballerina.
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Project: The
Other
An exploration of the theme of multiple perspectives. The goal is to
create an interactive simulation involving multiple actors, each with
their own viewpoint, in a dynamic environment.
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Myme
An animated three dimensional character made from motion capture of human
dancers. Myme uncannily shows us some potent
elements of our “all too human” nature.
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Stunt Dummies
Stunt Dummies is an interactive multimedia game installation which
comments on culture through videogame art.
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The AVA Project
AVA is an animated humanoid character who shows elements of human nature
as she jumps off the computer screen and dances with real dancers in the
multimedia performance, The AVA Project.
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Bang, Bang
(you're not dead?)
Bang Bang (You're not dead?) is a satirical
interactive three-dimensional game, which looks at the "oxymoron of
virtual violence" in a humorous and open forum raising questions
about catharsis and desensitization.
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video(3.84mb) | Visit Website
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Video Installations
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Millennium
Capsule
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video(1.26mb) | View
Image
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Sculpture
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Stone Works
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Drawings & Paintings
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The Body 21
Series
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Drawings
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