Projects


 

 

 



Eco-Resilience  using the virtual to transmit and preserve environmental knowledge

The name Eco-Resilience came to me as a way to describe, in a broader sense, my artistic and scholarly research over the past seven years exploring water from an Arts and Science viewpoint with a trans-disciplinary team. 

From using game technology in “being” first person water and flowing through the entire NYC watershed, to exploring the importance and complexity of plankton in freshwater ecosystems in vr, ar and virtual touch pools in the "World of Plankton", "The Aquatic Messenger", and "Algae Bloom Dynamics", my work is created in dialog with art and science to build critical awareness about the physical world around us. I see the use of the virtual as a radical act of preservation and transmission of environmental knowledge. Please visit and learn more about the Eco-Resilience team and our work!

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Eclipse Light

Eclipse Light, archival light box photographs taken during a total eclipse using natural light.

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       The Aquatic Messenger

 Resonating with the spirit of Galileo’s Starry Messenger (Sidereus Nuncius), The Aquatic Messenger is a virtual reality artwork about the importance of plankton for freshwater ecology. One can viscerally travel through deep time and the corresponding aquatic life in the lake region. Created in conjunction with the micro paleontology and freshwater plankton research being done on the Jefferson Project at the Darrin Fresh Water Institute (DFWI) at Lake George.

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World of Plankton

The World of Plankton is an interactive virtual 3 dimensional game-art and science environment designed to viscerally engage the participant at the micro-scale of unseen phytoplankton and zooplankton in order to gain first-hand experience about the drama of underwater life and its potentials for environmental impact.

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Stunt Dummies

 

Flo: The Watershed Project

"Flo" continues my artistic research in using simulation technology to explore first person experience, intentionality, and empathy. "Flo" offers a rare opportunity to create a unique bridge between the digital and natural worlds. Here one experiences what it may be like to "be" water.  Not only an artwork, this project has educational components in the form of mini-games that address water pollution, sustainability, and ecofriendly practices. Download Website

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Stunt Dummies

Telomere

How do we deal with age and agelessness, the triumph of the human spirit while the inevitable collapse of the body occurs through time? “Telomere” is a multimedia ballet which uses the process of cell division as a metaphor for the life process of a prima ballerina. 

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Stunt Dummies

Project: The Other

An exploration of the theme of multiple perspectives. The goal is to create an interactive simulation involving multiple actors, each with their own viewpoint, in a dynamic environment.

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Stunt Dummies

Myme

An animated three dimensional character made from motion capture of human dancers. Myme uncannily shows us some potent elements of our “all too human” nature.

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Stunt Dummies

Stunt Dummies

Stunt Dummies is an interactive multimedia game installation which comments on culture through videogame art.

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the AVA Project

The AVA Project

AVA is an animated humanoid character who shows elements of human nature as she jumps off the computer screen and dances with real dancers in the multimedia performance, The AVA Project.

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Bang, Bang (you're not dead?)

Bang, Bang (you're not dead?)

Bang Bang (You're not dead?) is a satirical interactive three-dimensional game, which looks at the "oxymoron of virtual violence" in a humorous and open forum raising questions about catharsis and desensitization.

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The Enumerated Repositories

The Enumerated Repositories

 
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balance

Balance

 
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dwelling

Dwelling

 
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The Lost Dimension

The Lost Dimension

 
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Video Installations

Millenium Capsule

Millennium Capsule

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Sculpture

sequence

Sequence

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Stone Works

Stone Works

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Drawings & Paintings

the Body 21 Series

The Body 21 Series

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the Enumerated Repositories

Drawings

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