|
Eco Resilience Games featured
at Rensselaer Gamefest
2019 Albany Capital Center, Albany, New York, April 27, 2019 Kathleen
Ruiz (Eco-Resilience Games at Rensselaer Polytechnic Institute) with
students Autumn Walters, Diyuan Zhu (Berry), Quitang Wang
(Eco-Resilience Games), in addition
to panel discussion with Jessica Ochoa Hendrix (Killer Snails), Tobi Saulnier (1st Playable
Productions), Sam Donato (Ecovative Designs)
Echo
Leahy Center for Lake Champlain—ECHO Innovation Playground
1 College Street, Burlington, Vermont 05401
Opening Friday, Oct. 5th, 5:30–7:30pm;
on exhibit through January 6, 2019 www.echovermont.org
World of Plankton touch pool installation
At the confluence of game design, art, and science the World of Plankton touch pool installation includes a virtual
touch-pool aquarium that explains the role of plankton in freshwater
ecology. The installation consists of a giant digital touch table where one
can capture and explore zooplankton, phytoplankton and fish species,
surrounded by an original 32-foot digitally painted mural and an animated Plankton
Zoo featuring three-dimensional print
sculptures in resin. Visitors can bring the plankton sculptures to life on
their mobile devices by scanning QR codes found in the installation to
activate original animation and music.
University of
California, Santa Barbara, Radical Preservation and Aquatic Survival:
experiential transmission through art by becoming water, snorkeling with
plankton, and traveling through deep time, by Kathleen Ruiz, invited
guest speaker for New Perspectives: Innovations by women intersecting
science, media and sonic arts, at the University of California,
Santa Barbara, AWMAT 2018 Alliance of Women in Media Arts and
Technology, February 8-10, 2018
AWMAT Art Exhibition: The World of Plankton touchscreen,
curated by Lena Mathew & Kathy Rae Huffman at University of
California, Santa Barbara February, 2018
• World of Plankton is featured in
The ACM SIGGRAPH on-line exhibition, Science of the Unseen: Digital Art
Perspectives http://science-unseen.siggraph.org/
2016- currently on exhibit
Artworks in Science of the Unseen: Digital Art Perspectives think
creatively about questions of scale and how unseen processes animate larger
effects. By using digital tools and computational programs, we see with new
eyes as we view visual material from the microscopic cell to the cosmic
universe. Technology increasingly alters the senses and our experience of
the biological, astrological, and geological landscape. From our new ways
of seeing, questions emerge such as: how does nano-technology
mirror and magnify the art of nature? How does visualizing insect burrows
in trees allow us to interpret a larger ecosystem? Or we can ask what still
remains unseen: how do organisms form new imperceptible habits in response
to technology?
Art can be both inspired by and resistant
to accepted scientific practices for visualizing the world. Artworks in
Science of the Unseen: Digital Art Perspectives experiment with innovative
research methods that also critically examine what drives the disciplines
of art and science. In this exhibition, artistic interpretation of the
unseen emphasizes the political dynamic of both the human public and
nonhuman ecologies. How does art represent and empower the relationships
between micro and macro, unseen and seen, situated and global that would
otherwise be invisible? What can art see that science cannot see alone?
World of Plankton
presented at the HASS Humanities Roundtable: Developing a Digital
Infrastructure for Humanities Research and Collaboration at Rensselaer,
Sage 3205, 12-2PM, November 11, 2016
"Physically Interactive Gaming:
What Appeals to Adolescent and Undergraduate Women?" by Julie G. McIntyre , Sybillyn Jennings (The Sage Colleges)
and Kathleen Ruiz (Rensselaer
Polytechnic Institute) at the Interacting with Immersive Worlds
Conference in Brock University, St. Catharines,
Ontario, June 4-5
"Simulation
and Empathy" invited guest artist/ lecturer at the Games-Simulation-Conflict,
Tech/Action Conference Bard College, Annandale-on-Hudson , May 19
"Flash
Stories", co-curated an international on-line exhibition of short
study flash projects from my Rensselaer Intermediate Digital Imaging
students and students at the University of Zhaoqing,
Guangdong Province, China.
From China:
http://zquart.tomrchambers.com/flash_stories.html
From the US:
http://www.arts.rpi.edu/~ruiz/IDIflashstoriessp07/idi/index.htm
(To be able to understand many of the Zhaoqing University
students' stories translation from the Chinese language is needed. Please
allow for download time coming in from China .) May
"Video Juegos y El Cine, Semana Internacional de Cine de
Valladolid"
Invited guest artist, curated by Juan Carlos Frugone,
Museo de la Ciencia, Av. Salamanca, Valladolid, Spain, October 20 to Oct 27
"Creative
Demolition: Reconstructing Culture through Innovation in Film and
Video"
Invited
guest artist, curated by Ariella Ben-Dov and
Steve Seid, The Flaherty Film Festival, Vassar
College Art Gallery, New York, June 17-24
"Camargo
Cibernético"
Invited
artist and panelist,
Camargo, Cantabria, Bilbao, Spain, May 29 to June 2
"Codes
of Culture: Video Art from 7 Continents"
Invited
artist, "Codes of Culture: Video Art from 7 Continents", ArteBA, Contemporary Art Fair, Buenos Aires, Argentina,
curated by Nina Colosi, (Founder of The Project
Room, New York), May 19 to 24
F
I L E RIO 2006: The International Electronic Language Festival
Selected
artist for the exhibition, Centro Cultural Telemar,
Rua Dois de Dezembro, 63 - Flamengo - Rio
de Janeiro, March 20 to April 20
http://www.file.org.br/index.php?content_id=187&sel=2.0&lang=en
Metroland
King,
David. "Game On, Video-Game Visionaries", vol28_no49
http://www.metroland.net/back_issues/vol28_no49/features.html
F I L E 2005: The International Electronic Language Festival
"Stunt Dummies" was selected for exhibition
at the International F I L E 2005 and F I L E GAMES 2005 Exhibition at the
SESI Art Gallery, Sao Paulo,
Brazil, October 31 to November 20
The Museum of Art at the Rhode Island School of Design
"Cinematic or Videomatic?" curated by
Maya Allison
224 Benefit Street, Providence, RI., October 4 to November 6
ICM Expo
Interactive Multimedia Culture
The New Museum/Chelsea Art Museum
556 West 22nd St. and 11th Ave
New York City
Gallery:
Stunt Dummies
curated by James Tunick
& Nina Colosi
April 14 to 24, 2005
Keynote Panel: Past & Future Applications
of Immersive Displays, 3D Visualizations,
& Live Image Processing
with Michael Naimark, Kathleen
Ruiz,
Luke DuBois, & Jaanis Garancs
April, 16
Educational Symposium: 3D worlds for the
Arts & Scientific Visualizations
April 15
The New York Times
Education Life Section
Technology Much fun, for Credit
Brenna, Susan, April 24
The Kingston Freeman
Langston, Bonnie. "Thinking Inside the Box",
Feb. 11, 2005, C. pg. 1
A new computer painting by Kathleen Ruiz
entitled "Tizzyworlds", was exhibited
in the exhibition, This Is Not An Archive, curated by Monserrat Albores Gleason, Anna Gray
, Mariangela Mendez, Center for Curatorial Studies, Bard College, Feb. 6 -
20
Reuters UK
Colleges Offering Video Game Studies
McKenna, Holly. May12, 2004 14:38
China Daily
Colleges Offering Video Game Studies
CNN.com
Technology
Times Union
At
RPI Games are not Kid Stuff
Aaron, Kenneth. April 13, 2004
ABC News Radio
Interviewed by Joan Harris
May 12, 2004
Rensselaer Polytechnic Institute
Campus News
GameFest To Kick Off New Minor in Game Studies
http://www.rpi.edu/web/Campus.News/features/040504-game.html
Stunt Dummies
Game Art
curated by the Institut fur Kulturaustausch
sponsored by Sony Computer Entertainment
Weltkulturerbe Volklinger
Hutte
European Zentrum fur Kunst
und Industriekultur
Volklingen, Germany
November 21, 2003 to April 18, 2004
Press:
* Freudenberger. Sylvia. arteTV,
"GameArt" (in the arts-series
Metropolis), European culture television. Jan.10, 2004
* Kolb, Bettina. Deutche Welle
Kultur DW-TV, television interview, "Stunt
Dummies" Volklinger, Germany, Nov. 21, 2003
* Brienschenk, Astrid, SWR Sudwesterundfunk,
television interview, "Stunt Dummies" Volklinger,
Germany, Nov. 21, 2003
* Verwirrung zum Mitmachen, Kultur, Deutsche Welle, November 25, 2003
InteractivA'03, Biennale of New Media and Electronic
Arts
curated by Raul Ferrera-Balanquet
The Museum of Contemporary Art of Yucatan, Mexico
July 10 to September 28, 2003
* Whitney ArtPort, The Whitney Museum Portal to
Net Art, InteractivA
http://www.whitney.org/artport/resources/netartexhibitions.shtml
Press:
* Figueroa, Heidi Sarriena, Ph.D. "Lo
politico en Interactiva
'03", TeknoKultura, August 1, 20003,Ciencias
Sociales de la Universidad de Puerto Rico, Recinto de Rio Piedras,
Puerto Rico.
http://teknokultura.rrp.upr.edu/teknosphera/interactiva03/interactiva03_2.htm*
* Navas, Eduardo, "InteractivA",
NetArtReview, August 7, 2003
http://www.netartreview.net/logs/2003_08_03_backlog.html
* LatinArt.com, InteractivA'03, July, 2003
Maniqui Marioneta,
Digital Sur: Muestra y Encuentro
de Art Digital Latinoamericano
curated by Adolfo Schneidewind
Rosario, Argentina
August 22 to September 5, 2003
The AVA Project: Part One: Terra incognita
human nature/technology
Designer, Producer, Director
Multi media performance and installation
exploring the delicate relationship between humanity, technology, and
creativity.
The Arts Center
of the Capital Region, Troy,
N.Y., May 25, 2002
http://www.rpi.edu/~ruiz/projects/ava/web.html
Press:
* Nanda, Samira. "The Ava Project", Reuters Video News
International interview June 28, 2002, Reuters, 3 Times Square, New
York City.
* Gitahy, Ana Carolina. "Dancando com um
avatar", Jornal do Brasil, June 24, 2002, pg. 1-3. http://jbonline.terra.com.br/papel/cadernos/internet/2002/06/23/jorinf20020623004.html
* "Interacao entre real e virtual", Jornal do Brasil," June
24, 2002, pg. 3. http://jbonline.terra.com.br/papel/cadernos/internet/2002/06/23/jorinf20020623005.html
* "Uma bailarina feita de bits ENTREVISTA / Kathleen
Ruiz", Jornal do Brasil, June 24, 2002. http://jbonline.terra.com.br/papel/cadernos/internet/2002/06/23/jorinf20020623006.html
* Dean, Katie. "May I Have This Avatar?", Wired, June 14, 2002. http://www.wired.com/news/culture/0,1284,52986,00.html
|