News


Eco Resilience Games featured at Rensselaer Gamefest 2019 Albany Capital Center, Albany, New York, April 27, 2019  Kathleen Ruiz (Eco-Resilience Games at Rensselaer Polytechnic Institute) with students Autumn Walters, Diyuan Zhu (Berry), Quitang Wang (Eco-Resilience Games), in addition to panel discussion with Jessica Ochoa Hendrix (Killer Snails), Tobi Saulnier (1st Playable Productions), Sam Donato (Ecovative Designs)

Echo Leahy Center for Lake ChamplainECHO Innovation Playground
1 College Street, Burlington, Vermont 05401
Opening Friday, Oct. 5th, 5:30–7:30pm;
on exhibit through January 6, 2019 www.echovermont.org

World of Plankton touch pool installation
At the confluence of game design, art, and science the World of Plankton touch pool installation includes a virtual touch-pool aquarium that explains the role of plankton in freshwater ecology. The installation consists of a giant digital touch table where one can capture and explore zooplankton, phytoplankton and fish species, surrounded by an original 32-foot digitally painted mural and an animated Plankton Zoo featuring three-dimensional print sculptures in resin. Visitors can bring the plankton sculptures to life on their mobile devices by scanning QR codes found in the installation to activate original animation and music.

University of California, Santa Barbara, Radical Preservation and Aquatic Survival: experiential transmission through art by becoming water, snorkeling with plankton, and traveling through deep time, by Kathleen Ruiz, invited guest speaker for New Perspectives: Innovations by women intersecting science, media and sonic arts, at the University of California, Santa Barbara, AWMAT 2018 Alliance of Women in Media Arts and Technology, February 8-10, 2018

AWMAT Art Exhibition: The World of Plankton touchscreen, curated by Lena Mathew & Kathy Rae Huffman at University of California, Santa Barbara February, 2018

World of Plankton is featured in The ACM SIGGRAPH on-line exhibition, Science of the Unseen: Digital Art Perspectives http://science-unseen.siggraph.org/ 2016- currently on exhibit
Artworks in Science of the Unseen: Digital Art Perspectives think creatively about questions of scale and how unseen processes animate larger effects. By using digital tools and computational programs, we see with new eyes as we view visual material from the microscopic cell to the cosmic universe. Technology increasingly alters the senses and our experience of the biological, astrological, and geological landscape. From our new ways of seeing, questions emerge such as: how does nano-technology mirror and magnify the art of nature? How does visualizing insect burrows in trees allow us to interpret a larger ecosystem? Or we can ask what still remains unseen: how do organisms form new imperceptible habits in response to technology?

Art can be both inspired by and resistant to accepted scientific practices for visualizing the world. Artworks in Science of the Unseen: Digital Art Perspectives experiment with innovative research methods that also critically examine what drives the disciplines of art and science. In this exhibition, artistic interpretation of the unseen emphasizes the political dynamic of both the human public and nonhuman ecologies. How does art represent and empower the relationships between micro and macro, unseen and seen, situated and global that would otherwise be invisible? What can art see that science cannot see alone?

 World of Plankton presented at the HASS Humanities Roundtable: Developing a Digital Infrastructure for Humanities Research and Collaboration at Rensselaer, Sage 3205, 12-2PM, November 11, 2016

"Physically Interactive Gaming: What Appeals to Adolescent and Undergraduate Women?" by Julie G. McIntyre , Sybillyn Jennings (The Sage Colleges) and Kathleen Ruiz (Rensselaer Polytechnic Institute) at  the Interacting with Immersive Worlds Conference in Brock University, St. Catharines, Ontario, June 4-5

"Simulation and Empathy" invited guest artist/ lecturer at the Games-Simulation-Conflict, Tech/Action Conference Bard College, Annandale-on-Hudson , May 19

"Flash Stories", co-curated an international on-line exhibition of short study flash projects from my Rensselaer Intermediate Digital Imaging students and students at the University of Zhaoqing, Guangdong Province, China.
From China: http://zquart.tomrchambers.com/flash_stories.html

From the US: http://www.arts.rpi.edu/~ruiz/IDIflashstoriessp07/idi/index.htm

 (To be able to understand many of the Zhaoqing University students' stories translation from the Chinese language is needed. Please allow for download time coming in from China .) May

 "Video Juegos y El Cine, Semana Internacional de Cine de Valladolid"
Invited guest artist, curated by Juan Carlos Frugone, Museo de la Ciencia, Av. Salamanca, Valladolid, Spain, October 20 to Oct 27

"Creative Demolition: Reconstructing Culture through Innovation in Film and Video"
Invited guest artist, curated by Ariella Ben-Dov and Steve Seid, The Flaherty Film Festival, Vassar College Art Gallery, New York, June 17-24

"Camargo Cibernético"
Invited artist and panelist,
Camargo, Cantabria, Bilbao, Spain, May 29 to June 2


"Codes of Culture: Video Art from 7 Continents"
Invited artist, "Codes of Culture: Video Art from 7 Continents", ArteBA, Contemporary Art Fair, Buenos Aires, Argentina, curated by Nina Colosi, (Founder of The Project Room, New York), May 19 to 24

F I L E RIO 2006: The International Electronic Language Festival
Selected artist for the exhibition, Centro Cultural Telemar,
Rua Dois de Dezembro, 63 - Flamengo - Rio de Janeiro, March 20 to April 20
http://www.file.org.br/index.php?content_id=187&sel=2.0&lang=en


Metroland
King, David. "Game On, Video-Game Visionaries", vol28_no49
http://www.metroland.net/back_issues/vol28_no49/features.html

F I L E 2005: The International Electronic Language Festival
"Stunt Dummies" was selected for exhibition
at the International F I L E 2005 and F I L E GAMES 2005 Exhibition at the SESI Art Gallery, Sao Paulo,
Brazil, October 31 to November 20

The Museum of Art at the Rhode Island School of Design
"Cinematic or Videomatic?" curated by Maya Allison
224 Benefit Street, Providence, RI., October 4 to November 6

ICM Expo
Interactive Multimedia Culture

The New Museum/Chelsea Art Museum
556 West 22nd St. and 11th Ave
New York City
Gallery: Stunt Dummies
curated by James Tunick
& Nina Colosi
April 14 to 24, 2005
Keynote Panel: Past & Future Applications
of Immersive Displays, 3D Visualizations,
& Live Image Processing
with Michael Naimark, Kathleen Ruiz,
Luke DuBois, & Jaanis Garancs
April, 16
Educational Symposium: 3D worlds for the Arts & Scientific Visualizations
April 15

The New York Times
Education Life Section
Technology Much fun, for Credit
Brenna, Susan, April 24

The Kingston Freeman
Langston, Bonnie. "Thinking Inside the Box",
Feb. 11, 2005, C. pg. 1

A new computer painting by Kathleen Ruiz entitled "Tizzyworlds", was exhibited in the exhibition, This Is Not An Archive, curated by Monserrat Albores Gleason, Anna Gray , Mariangela Mendez, Center for Curatorial Studies, Bard College, Feb. 6 - 20

Reuters UK
Colleges Offering Video Game Studies
McKenna, Holly. May12, 2004 14:38

China Daily
Colleges Offering Video Game Studies

CNN.com
Technology

Times Union
At RPI Games are not Kid Stuff
Aaron, Kenneth. April 13, 2004

ABC News Radio
Interviewed by Joan Harris
May 12, 2004

Rensselaer Polytechnic Institute
Campus News

GameFest To Kick Off New Minor in Game Studies
http://www.rpi.edu/web/Campus.News/features/040504-game.html

Stunt Dummies
Game Art

curated by the Institut fur Kulturaustausch
sponsored by Sony Computer Entertainment
Weltkulturerbe Volklinger Hutte
European Zentrum fur Kunst und Industriekultur
Volklingen, Germany
November 21, 2003 to April 18, 2004

Press:
* Freudenberger. Sylvia. arteTV, "GameArt" (in the arts-series Metropolis), European culture television. Jan.10, 2004
* Kolb, Bettina. Deutche Welle Kultur DW-TV, television interview, "Stunt Dummies" Volklinger, Germany, Nov. 21, 2003
* Brienschenk, Astrid, SWR Sudwesterundfunk, television interview, "Stunt Dummies" Volklinger, Germany, Nov. 21, 2003
* Verwirrung zum Mitmachen, Kultur, Deutsche Welle, November 25, 2003

InteractivA'03, Biennale of New Media and Electronic Arts
curated by Raul Ferrera-Balanquet

The Museum of Contemporary Art of Yucatan, Mexico
July 10 to September 28, 2003

* Whitney ArtPort, The Whitney Museum Portal to Net Art, InteractivA
http://www.whitney.org/artport/resources/netartexhibitions.shtml

Press:
* Figueroa, Heidi Sarriena, Ph.D. "Lo politico en Interactiva '03", TeknoKultura, August 1, 20003,Ciencias Sociales de la Universidad de Puerto Rico, Recinto de Rio Piedras, Puerto Rico.
http://teknokultura.rrp.upr.edu/teknosphera/interactiva03/interactiva03_2.htm*
* Navas, Eduardo, "InteractivA", NetArtReview, August 7, 2003
http://www.netartreview.net/logs/2003_08_03_backlog.html
* LatinArt.com, InteractivA'03, July, 2003

Maniqui Marioneta, Digital Sur: Muestra y Encuentro de Art Digital Latinoamericano
curated by Adolfo Schneidewind
Rosario, Argentina
August 22 to September 5, 2003

The AVA Project: Part One: Terra incognita
human nature/technology

Designer, Producer, Director
Multi media performance and installation exploring the delicate relationship between humanity, technology, and creativity.
The Arts Center of the Capital Region, Troy, N.Y., May 25, 2002
http://www.rpi.edu/~ruiz/projects/ava/web.html

Press:
* Nanda, Samira. "The Ava Project", Reuters Video News International interview June 28, 2002, Reuters, 3 Times Square, New York City.
* Gitahy, Ana Carolina. "Dancando com um avatar", Jornal do Brasil, June 24, 2002, pg. 1-3. http://jbonline.terra.com.br/papel/cadernos/internet/2002/06/23/jorinf20020623004.html
* "Interacao entre real e virtual", Jornal do Brasil," June 24, 2002, pg. 3.
http://jbonline.terra.com.br/papel/cadernos/internet/2002/06/23/jorinf20020623005.html
* "Uma bailarina feita de bits ENTREVISTA / Kathleen Ruiz", Jornal do Brasil, June 24, 2002.
http://jbonline.terra.com.br/papel/cadernos/internet/2002/06/23/jorinf20020623006.html
* Dean, Katie. "May I Have This Avatar?", Wired, June 14, 2002. http://www.wired.com/news/culture/0,1284,52986,00.html