Digital Rhetoric
James P. Zappen
Selected Bibliography
A. Digital Rhetoric/Digital Media
1. Theory and Practice
Bodle, Robert. "Privacy and Participation in the Cloud: Ethical
Implications of Google's Privacy Practices and Public Communications." In
The Ethics of Emerging Media: Information, Social Norms, and New Media
Technology, ed. Bruce E. Drushel and Kathleen German, 155-74. New
York: Continuum International Publishing Group, 2011.
Carr, Nicholas. The Shallows: What the Internet Is Doing to Our
Brains. New York: W. W. Norton, 2011.
"Cloud Computing: Clash of the Clouds." The Economist. October
15, 2009. Accessible at: http://www.economist.com/displaystory.cfm?story_id=14637206.
Fogg, B. J. Persuasive Technology: Using Computers to Change What We
Think and Do. San Francisco: Morgan Kaufmann Publishers, 2003.
Fuller, Matthew. Behind the Blip: Essays on the Culture of
Software. New York: Autonomedia, 2003.
—, ed. Software Studies: A Lexicon. Leonardo. Cambridge:
MIT Press, 2008.
Gurak, Laura J. Cyberliteracy: Navigating the Internet with
Awareness. New Haven: Yale University Press, 2001.
—. Persuasion and Privacy in Cyberspace: The Online Protests over
Lotus MarketPlace and the Clipper Chip. New Haven: Yale University
Press, 1997.
Jensen, Ric. "Blogola, Sponsored Posts, and the Ethics of Blogging." In
The Ethics of Emerging Media: Information, Social Norms, and New
Media Technology, ed. Bruce E. Drushel and Kathleen German, 213-32.
New York: Continuum International Publishing Group, 2011.
Johnson-Eilola, Johndan. Datacloud: Toward a New Theory of Online
Work. New Directions in Computers and Composition. Cresskill, New
Jersey: Hampton Press, 2005.
—. Nostalgic Angels: Rearticulating Hypertext Writing. New
Directions in Computers and Composition Studies. Norwood, New Jersey:
Ablex Publishing, 1997.
Keen, Andrew. The Cult of the Amateur: How Today's Internet Is
Killing Our Culture. New York: Doubleday, Currency, 2007.
Lanham, Richard A. The Economics of {Attention}: Style and Substance
in the Age of Information. Chicago: University of Chicago Press, 2006.
Lanier, Jaron. You Are Not a Gadget: A Manifesto. New York:
Alfred A. Knopf, 2010.
Lévy, Pierre. Collective Intelligence: Mankind's Emerging
World in Cyberspace. Trans. Robert Bononno. Cambridge,
Massachusetts: Perseus Books Group, Helix Books, 1997.
Logie, John. Peers, Pirates, and Persuation: Rhetoric in the
Peer-to-Peer Debates. West Lafayette, Indiana: Parlor Press, 2006.
Accessible at: http://www.parlorpress.com/pdf/PeersPiratesPersuasion-Logie.pdf.
Manovich, Lev. The Language of New Media. Leonardo. Cambridge:
MIT Press, 2001.
—. Software Takes Command. Accessible at: http://lab.softwarestudies.com/2008/11/softbook.html.
Miller, Carolyn R. "Writing in a Culture of Simulation: Ethos
Online." In The Semiotics of Writing: Transdisciplinary Perspectives
on the Technology of Writing, ed. Patrick Coppock, 253-79. Semiotic
and Cognitive Studies. Turnhout, Belgium: Brepols, 2001.
Miller, Carolyn R., and Dawn Shepherd. "Blogging as Social Action: A
Genre Analysis of the Weblog." In Into the Blogosphere: Rhetoric,
Community, and Culture of Weblogs, ed. Laura Gurak, Smiljana
Antonijevic, Laurie Johnson, Clancy Ratliff, Jessica Reyman.
University of Minnesota, 2004. Accessible at: http://blog.lib.umn.edu/blogosphere/.
Montfort, Nick, and Ian Bogost. Racing the Beam: The Atari Video
Computer System. Platform Studies. Cambridge: MIT Press, 2009.
Palfrey, John, and Urs Gasser. Born Digital: Understanding the First
Generation of Digital Natives. New York: Perseus Books Group, Basic
Books, 2008.
Shirky, Clay. Cognitive Surplus: Creativity and Generosity in a
Connected Age. New York: Penguin Press, 2010.
Surowiecki, James. The Wisdom of Crowds. New York: Random
House, Anchor Books, 2004.
Tapscott, Don, and Anthony D. Williams. Wikinomics: How Mass
Collaboration Changes Everything. New York: Penguin Group,
Portfolio, 2006.
Vaidhyanathan, Siva. The Googlization of Everything (and Why We Should
Worry). Berkeley: University of California Press, 2011.
Weinberger, David. Too Big to Know: Rethinking Knowledge Now That
the Facts Aren't the Facts, Experts Are Everywhere, and the Smartest
Person in the Room Is the Room. New York: Perseus Books Group,
Basic Books, 2011.
Warnick, Barbara. Critical Literacy in a Digital Era: Technology,
Rhetoric, and the Public Interest. Mahwah, New Jersey: Lawrence
Erlbaum Associates, 2002.
—. Rhetoric Online: Persuasion and Politics on the World Wide
Web. Frontiers in Political Communication, Vol. 12. New York: Peter
Lang Publishing, 2007.
Welch, Kathleen E[thel]. "Classical Rhetoric and Contemporary Rhetoric
and Composition Studies: Electrifying Classical Rhetoric." In The
Contemporary Reception of Classical Rhetoric: Appropriations of Ancient
Discourse, 143-65. Hillsdale, New Jersey: Lawrence Erlbaum
Associates, 1990.
—. Electric Rhetoric: Classical Rhetoric, Oralism, and a New
Literacy. Digital Communication. Cambridge: MIT Press, 1999.
Zittrain, Jonathan. The Future of the Internet and How to Stop It.
New Haven: Yale University Press, 2008.
2. Media Convergence/Media Remix
Bolter, Jay David, and Richard Grusin. Remediation: Understanding
New Media. Cambridge: MIT Press, 1999.
Booth, Paul. "Rereading Fandom: MySpace Character Personas and Narrative
Identification." Critical Studies in Media Communication 25.5
(2008): 514-36.
Bruns, Axel. Blogs, Wikipedia, Second Life, and Beyond: From
Production to Produsage. Digital Formations. New York: Peter Lang,
2008.
Jenkins, Henry. Convergence Culture: Where Old and New Media
Collide. New York: New York University Press, 2006.
Lessig, Lawrence. Remix: Making Art and Commerce Thrive in the
Hybrid Economy. New York: Penguin Press, 2008.
Nightingale, Virginia. "New Media Worlds? Challenges for Convergence." In
New Media Worlds: Challenges for Convergence, ed. Virginia
Nightingale and Tim Dwyer, 19-36. Melbourne: Oxford University Press,
2007.
3. Narrative Theory/Digital Storytelling
Assmann, Jan. "Communicative and Cultural Memory." In A Companion to
Cultural Memory Studies, ed. Astrid Erll and Ansgar Nünning,
109-118. Berlin/New York: Walter de Gruyter, 2010.
Bartlett, F. C. Remembering: A Study in Experimental and Social
Psychology. Cambridge Psychological Library. Cambridge: Cambridge
University Press, 1932.
Campbell, Joseph. The Hero with a Thousand Faces. Bollingen Series
17. New York: Pantheon Books, 1949.
Fisher, Walter R. Human Communication as Narration: Toward a
Philosophy of Reason, Value, and Action. Columbia: University of
South Carolina Press, 1987.
Friedlander, Larry. "Narrative Strategies in a Digital Age: Authorship
and Authority." In Digital Storytelling, Mediatized Stories:
Self-Representations in New Media, ed. Knut Lundby, 177-94. Digital
Formations 52. New York: Peter Lang, 2008.
Kaare, Birgit Hertzberg, and Knut Lundby. "Mediatized Lives:
Autobiography and Assumed Authenticity in Digital Storytelling." In
Digital Storytelling, Mediatized Stories: Self-Representations in
New Media, ed. Knut Lundby, 105-22. Digital Formations 52. New York:
Peter Lang, 2008.
Kearney, Richard. On Paul Ricoeur: The Owl of Minerva.
Transcending Boundaries in Philosophy and Theology. Burlington,
Vermont: Ashgate Publishing, 2004.
Lévi-Strauss, Claude. (1955). "The Structural Study of
Myth." Journal of American Folklore 68.270 (1955): 428-44.
McClure, Kevin. "Resurrecting the Narrative Paradigm: Identification
and the Case of Young Earth Creationism." Rhetoric Society
Quarterly 39.2 (2009): 189-211.
Miller, Carolyn Handler. Digital Storytelling: A Creator's Guide to
Interactive Entertainment. 2nd ed. Amsterdam: Elsevier, Focal
Press, 2008.
Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in
Cyberspace. Cambridge: MIT Press, 1997.
Nelson, Mark Evan, and Glynda A. Hull. "Self-Presentation through
Multimedia: A Bakhtinian Perspective on Digital Storytelling." In
Digital Storytelling, Mediatized Stories: Self-Representations in
New Media, ed. Knut Lundby, 123-41. Digital Formations 52. New
York: Peter Lang, 2008.
Propp, V. Morphology of the Folktale. Trans. Lawrence Scott. 2nd
ed. American Folklore Society Bibliographical and Special Series 9
and Indiana University Research Center in Anthropology, Folklore, and
Linguistics 10. Austin: University of Texas Press, 1968.
Ricoeur, Paul. Time and Narrative, Vol. 3. Trans. Kathleen
Blamey and David Pellauer. Chicago: University of Chicago Press, 1988.
Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and
Interactivity in Literature and Electronic Media. Parallax: Re-Visions
of Culture and Society. Baltimore: Johns Hopkins University Press, 2001.
Straub, Jürgen. "Psychology, Narrative, and Cultural Memory:
Past and Present." In A Companion to Cultural Memory Studies,
ed. Astrid Erll and Ansgar Nünning, 215-28. Berlin/New York: Walter
de Gruyter, 2010.
Wertsch, James V. Voices of Collective Remembering. Cambridge:
Cambridge University Press, 2002.
4. Games Theory and Design
Bogost, Ian. How to Do Things with Videogames. Electronic
Mediations 38. Minneapolis: University of Minnesota Press, 2011.
—. Persuasive Games: The Expressive Power of Videogames.
Cambridge: MIT Press, 2007.
Galloway, Alexander R. Gaming: Essays on Algorithmic Culture.
Mlectronic Mediations 18. Minneapolis: University of Minnesota Press,
2006.
Gee, James Paul. "Semiotic Domains: Is Playing Video Games a "Waste of
Time"? In The Game Design Reader: A Rules of Play Anthology, ed.
Katie Salen and Eric Zimmerman, 228-67. Cambridge: MIT Press, 2006.
—. What Video Games Have to Teach Us about Learning and
Literacy. Rev. ed. New York: Palgrave Macmillan, 2007.
Gee, James Paul, and Elisabeth R. Hayes. Language and Learning in
the Digital Age. London: Taylor & Francis Group, Routledge, 2011.
Jenkins, Henry. "Game Design as Narrative Architecture." In The Game
Design Reader: A Rules of Play Anthology, ed. Katie Salen and Eric
Zimmerman, 670-89. Cambridge: MIT Press, 2006.
Sheldon, Lee. Character Development and Storytelling for Games.
Boston: Cengage Learning, Course Technology, 2004.
—. The Multiplayer Classroom: Designing Coursework as a
Game. Boston: Cengage Learning, Course Technology, 2012.
Sutton-Smith, Brian. The Ambiguity of Play. Cambridge: Harvard
University Press, 1997.
—. "Play and Ambiguity." In The Game Design Reader: A Rules of
Play Anthology, ed. Katie Salen and Eric Zimmerman, 296-311.
Cambridge: MIT Press, 2006.
B. Authorship and Identity Issues
1. Authorship and Agency
Barthes, Roland. "The Death of the Author." In Image — Music
— Text, trans. Stephen Heath, 142-48. New York: Hill &
Wang, 1977.
—. "From Work to Text." In Image — Music —
Text, trans. Stephen Heath, 155-64. New York: Hill & Wang,
1977.
—. S/Z: An Essay. Trans. Richard Miller. New York: Hill
& Wang, 1974.
Foucault, Michel. "What Is an Author?" In The Foucault Reader,
ed. Paul Rabinow, 101-20. New York: Random House, Pantheon Books,
1984.
Geisler, Cheryl. "How Ought We to Understand the Concept of Rhetorical
Agency? Report from the ARS." Rhetoric Society Quarterly 34.3
(2004): 9-17.
—. "Teaching the Post-Modern Rhetor: Continuing the Conversation
on Rhetorical Agency." Rhetoric Society Quarterly 35.4 (2005):
107-13.
Lessig, Lawrence. Code: Version 2.0. New York: Perseus Books
Group, Basic Books, 2006.
—. Free Culture: How Big Media Uses Technology and the Law to
Lock Down Culture and Control Creativity. New York: Penguin Press,
2004.
—. The Future of Ideas: The Fate of the Commons in a Connected
World. New York: Random House, 2001.
Lundberg, Christian, and Joshua Gunn. "'Ouija Board, Are There Any
Communications?': Agency, Ontotheology, and the Death of the Humanist
Subject, or, Continuing the ARS Conversation." Rhetoric Society
Quarterly 35.4 (2005): 83-105.
Miller, Carolyn R. "What Can Automation Tell Us about Agency?"
Rhetoric Society Quarterly 37.2 (2007): 137-57.
2. Identity, Subjectivity, and Intersubjectivity
Davidson, Arnold I. "Ethics as Ascetics: Foucault, the History of Ethics,
and Ancient Thought." In The Cambridge Companion to Foucault,
ed. Gary Gutting, 115-40. Cambridge: Cambridge University Press, 1994.
Donath, Judith S. "Identity and Deception in the Virtual Community." In
Communities in Cyberspace, ed. Marc A. Smith and Peter Kollock,
29-59. London: Routledge, 1999.
Foucault, Michel. "Self Writing." In Ethics: Subjectivity and
Truth, ed. Paul Rabinow, trans. Robert Hurley and others, 207-22.
Vol. 1 of The Essential Works of Michel Foucault, 1954-1984. New
York: New Press, 1997.
—. "Technologies of the Self." In Ethics: Subjectivity and
Truth, ed. Paul Rabinow, trans. Robert Hurley and others, 223-51.
Vol. 1 of The Essential Works of Michel Foucault, 1954-1984. New
York: New Press, 1997.
Goffman, Erving. The Presentation of Self in Everyday Life.
Anchor Books. New York: Doubleday, 1959.
Turkle, Sherry. Life on the Screen: Identity in the Age of the
Internet. New York: Simon and Shuster, 1995.
C. Design Issues
1. Functional Design/Expressive Design
Aykin, Nuray, ed. Usability and Internationalization of Information
Technology. Human Factors and Ergonomics. Mahwah, New Jersey:
Lawrence Erlbaum Associates, 2005.
Bolter, Jay David, and Diane Gromala. Windows and Mirrors:
Interaction Design, Digital Art, and the Myth of Transparency.
Leonardo. Cambridge: MIT Press, 2003.
Brinck, Tom, Darren Gergle, and Scott D. Wood. Usability for the Web:
Designing Web Sites That Work. Morgan Kaufmann Series in Interactive
Technologies. San Francisco: Morgan Kaufmann Publishers,
Academic Press, 2002.
Csikszentmihalyi, Mihaly. Flow: The Classic Work on How to Achieve
Happiness. Rev. ed. London: Rider, 2002.
Garrett, Jesse James. The Elements of User Experience: User-Centered
Design for the Web. New York and Berkeley, California: American
Institute of Graphic Arts/Peachpit, New Riders Publishing, 2002.
Johnson, Robert R. User-Centered Technology: A Rhetorical Theory for
Computers and Other Mundane Artifacts. Studies in Scientific and
Technical Communication. Albany: State University of New York Press, 1998.
Mok, Clement. Designing Business: Multiple Media, Multiple
Disciplines. San Jose, California: Adobe Press, 1996.
Nielsen, Jakob. Designing Web Usability: The Practice of
Simplicity. Indianapolis: New Riders Publishing, 2000.
—. Usability Engineering. San Diego, California: Morgan
Kaufmann, Academic Press, 1993.
Norman, Donald A. The Design of Everyday Things. New York:
Doubleday, Currency, 1988.
—. The Design of Future Things. New York: Perseus Books
Group, Basic Books, 2007.
—. Emotional Design: Why We Love (or Hate) Everyday
Things. New York: Perseus Books Group, Basic Books, 2004.
Reeves, Byron, and Clifford Nass. The Media Equation: How People
Treat Computers, Television, and the New Media Like Real People and
Places. Stanford, California: Stanford University Center for the
Study of Language and Information and Cambridge: Cambridge University
Press, 1996.
Shedroff, Nathan. Experience Design 1. Indianapolis, Indiana:
New Riders Publishing, 2001.
2. Web 2.0 and Ajax
Anderson, Chris. "The Long Tail." Wired. October 2004.
URL: http://www.wired.com/wired/archive/12.10/tail.html
—. The Long Tail: Why the Future of Business is Selling Less
of More. New York: Hyperion, 2006.
Babin, Lee. Beginning Ajax with PHP: From Novice to
Professional. New York: Springer-Verlag, Apress, 2007.
Garrett, Jesse James. "Ajax: A New Approach to Web Applications."
Adaptive Path. February 18, 2005. URL: http://www.adaptivepath.com/ideas/ajax-new-approach-web-applications
Hetland, Magnus Lie. Beginning Python: From Novice to
Professional. 2nd ed. New York: Springer-Verlag, Apress, 2008.
Negrino, Tom, and Dori Smith. JavaScript and Ajax for the Web.
6th ed. Visual Quickstart Guide. Berkeley: Peachpit Press, 2007.
O'Reilly, Tim. "What Is Web 2.0: Design Patterns and Business Models
for the Next Generation of Software." O'Reilly Media. September 30,
2005. URL: http://oreilly.com/web2/archive/what-is-web-20.html
3. Collaborative/Participatory Design
Beyer, Hugh, and Karen Holtzblatt. Contextual Design: Defining
Customer-Centered Systems. Morgan Kaufmann Series in Interactive
Technologies. San Francisco: Morgan Kaufmann Publishers, Academic Press,
1998.
Bødker, Susanne, Kaj Grønbæk, and Morten
King. "Cooperative Design: Techniques and Experiences from the
Scandinavian Scene." In Participatory Design: Principles and
Practices, ed. Douglas Schuler and Aki Namioka, 157-75. Hillsdale,
New Jersey: Lawrence Erlbaum Associates, 1993.
Bødker, Keld, Finn Kensing, and Jesper Simonsen. Participatory
IT Design: Designing for Business and Workplace Realities. Cambridge:
MIT Press, 2004.
Brandt, Eva. "Designing Exploratory Design Games: A Framework for
Participation in Participatory Design?" Proceedings of the Ninth
Conference on Participatory Design: Expanding Boundaries in Design,
Vol. 1 (2006), 57-66. Trento, Italy, August 1-5, 2006. Accessible via
the RenSearch ACM Digital Library.
Cleaver, Frances. "Institutions, Agency and the Limitations of
Participatory Approaches to Development." In Participation: The New
Tyranny, ed. Bill Cooke and Uma Kothari, 36-55. London: Zed Books,
2001.
Engeström, Yrjö, and Virginia Escalante. "Mundane Tool or Object
of Affection? The Rise and Fall of the Postal Buddy." In Context
and Consciousness: Activity Theory and Human-Computer Interaction,
ed. Bonnie A. Nardi, 325-73. Cambridge: MIT Press, 1996.
Holtzblatt, Karen, and Sandra Jones. "Contextual Inquiry: Participatory
Technique for System Design." In Participatory Design: Principles and
Practices, ed. Douglas Schuler and Aki Namioka, 177-210. Hillsdale,
New Jersey: Lawrence Erlbaum Associates, 1993.
Lievrouw, Leah A. "Oppositional and Activist New Media: Remediation,
Reconfiguration, Participation." Proceedings of the Ninth Conference
on Participatory Design: Expanding Boundaries in Design, Vol. 1
(2006), 115-24. Trento, Italy, August 1-5, 2006. Accessible via the
RenSearch ACM Digital Library.
Proceedings of the Ninth Conference on Participatory Design: Expanding
Boundaries in Design, Vol. 1 (2006), Trento, Italy, August 1-5,
2006. Accessible via the RenSearch ACM Digital Library.
Robertson, Toni, Tim Mansfield, and Lian Loke. "Designing an Immersive
Environment for Public Use." Proceedings of the Ninth Conference on
Participatory Design: Expanding Boundaries in Design, Vol. 1 (2006),
31-40. Trento, Italy, August 1-5, 2006. Accessible via the RenSearch
ACM Digital Library.
Shneiderman, Ben. Designing the User Interface: Strategies for
Effective Human-Computer Interaction. 3rd ed. Reading, Massachusetts:
Addison Wesley Longman, 1998.
Spinuzzi, Clay. Tracing Genres through Organizations: A Sociocultural
Approach to Information Design. Acting with Technology. Cambridge:
MIT Press, 2003.
Zappen, James P., Sibel Adali, and Teresa M. Harrison. "Developing a
Youth-Services Information System for City and County Government:
Experiments in User-Designer Collaboration." dg.o 2006: The
Proceedings of the 7th Annual International Conference on Digital
Government Research, San Diego, California, U.S.A., May 21-24,
2006. University of Southern California Information Sciences
Institute and Columbia University: Digital Government Research Center,
2006. 259-64.
Zappen, James P., and Teresa M. Harrison. "Intention and Motive in
Information-System Design: Toward a Theory and Method for Assessing
Users' Needs." Digital Cities 3: Information Technologies for Social
Capital. Ed. Peter van den Besselaar and Satoshi Koizumi. Lecture
Notes in Computer Science, Vol. 3081. Berlin: Springer-Verlag, 2005.
354-68.
D. Contemporary Rhetorical Theory
1. Chaïm Perelman and Lucie Olbrechts-Tyteca.
de Velasco, Antonio Raul. "Rethinking Perelman [and Olbrechts-Tyteca]'s
Universal Audience: Political Dimensions of a Controversial
Concept." Rhetoric Society Quarterly 35.2 (2005): 47-64.
Graff, Richard, and Wendy Winn. "Presencing 'Communion' in Chaïm
Perelman [and Lucie Olbrechts-Tyteca]'s New Rhetoric." Philosophy
and Rhetoric 39.1 (2006): 45-71.
Perelman, Ch[aïm], and L[ucie] Olbrechts-Tyteca. The New
Rhetoric: A Treatise on Argumentation. Trans. John Wilkinson and
Purcell Weaver. 1958. Notre Dame, Indiana: University of Notre Dame
Press, 1969.
2. Stephen Toulmin
Jensen, J. Vernon. Argumentation: Reasoning in Communication.
New York: D. Van Nostrand Company, 1981.
Toulmin, Stephen. The Uses of Argument. Cambridge: Cambridge
University Press, 1958.
Toulmin, Stephen, Richard Rieke, and Allan Janik. An Introduction to
Reasoning. New York: Macmillan Publishing Company, 1979.
3. Kenneth Burke
Burke, Kenneth. Attitudes Toward History. 3rd ed. Berkeley:
University of California Press, 1984.
—. Essays Toward a Symbolic of Motives, 1950-1955. Ed.
William H. Rueckert. West Lafayette, Indiana: Parlor Press, 2007.
—. A Grammar of Motives. 1945. Berkeley: University of
California Press, 1969.
—. Language as Symbolic Action: Essays on Life, Literature,
and Method. Berkeley: University of California Press, 1966.
—. "Linguistic Approach to Problems of Education." In Modern
Philosophies and Education: The Fifty-Fourth Yearbook of the National
Society for the Study of Education, Part I, ed. Nelson B. Henry,
259-303. Chicago: National Society for the Study of Education/University
of Chicago Press, 1955.
—. "On Persuasion, Identification, and Dialectical Symmetry." Edited
with Introduction by James P. Zappen. Philosophy and Rhetoric 39.4
(2006): 333-39.
—. Permanence and Change: An Anatomy of Purpose. 3rd ed.
Berkeley: University of California Press, 1984.
—. "Rhetoric—Old and New." Journal of General
Education 5.3 (April 1951): 202-9.
—. A Rhetoric of Motives. 1950. Berkeley: University of
California Press, 1969.
Crusius, Timothy W. "A Case for Kenneth Burke's Dialectic and
Rhetoric." Philosophy and Rhetoric 19.1 (1986): 23-37.
—. Kenneth Burke and the Conversation after Philosophy.
Rhetorical Philosophy and Theory. Carbondale: Southern Illinois University
Press, 1999.
Henderson, Greig E. Kenneth Burke: Literature and Language as
Symbolic Action. Athens: University of Georgia Press, 1988.
Wolin, Ross. The Rhetorical Imagination of Kenneth Burke. Studies
in Rhetoric/Communication. Columbia: University of South Carolina Press,
2001.
Zappen, James P. "Kenneth Burke on Dialectical-Rhetorical Transcendence."
Philosophy and Rhetoric 42.3 (2009): 279-301.
Zappen, James P., S. Michael Halloran, and Scott A. Wible. "Some Notes
on 'Ad bellum purificandum.'" KB Journal. URL: http://kbjournal.org/node/201/
4. Mikhail M. Bakhtin
Allen, Graham. Intertextuality. New Critical Idiom. London:
Routledge, 2000.
Bakhtin, M[ikhail] M. "Discourse in the Novel." In The Dialogic
Imagination: Four Essays, ed. Michael Holquist, trans. Caryl
Emerson and Michael Holquist, 259-422. University of Texas Press Slavic
Series, No. 1. Austin: University of Texas Press, 1981.
—. "From Notes Made in 1970-71." In Speech Genres and Other
Late Essays, ed. Caryl Emerson and Michael Holquist, trans. Vern
W. McGee, 132-58. University of Texas Press Slavic Series, no. 8. Austin:
University of Texas Press, 1986.
—. "The Problem of Speech Genres." In Speech Genres and Other
Late Essays, ed. Caryl Emerson and Michael Holquist, trans. Vern W.
McGee, 60-102. University of Texas Press Slavic Series, No. 8. Austin:
University of Texas Press, 1986.
—. Problems of Dostoevsky's Poetics. Ed. and trans. Caryl
Emerson. Theory and History of Literature, Vol. 8. Minneapolis: University
of Minnesota Press, 1984.
—. Rabelais and His World, trans. Hélène
Iswolsky. 1968. Reprint, Bloomington: Indiana University Press, Midland
Book, 1984.
—. "Response to a Question from the Novy Mir Editorial
Staff." In Speech Genres and Other Late Essays, ed. Caryl Emerson
and Michael Holquist, trans. Vern W. McGee, 1-7. University of Texas
Press Slavic Series, No. 8. Austin: University of Texas Press, 1986.
—. "Toward a Methodology for the Human Sciences." In Speech
Genres and Other Late Essays, ed. Caryl Emerson and Michael Holquist,
trans. Vern W. McGee, 159-72. University of Texas Press Slavic Series,
no. 8. Austin: University of Texas Press, 1986.
Kristeva, Julia. Desire in Language: A Semiotic Approach to
Literature and Art. Ed. Leon S. Roudiez. Trans. Thomas Gora, Alice
Jardine, and Leon S. Roudiez. New York: Columbia University Press,
1980.
—. Revolution in Poetic Language. Trans. Margaret Waller.
New York: Columbia University Press, 1984.
Morson, Gary Saul, and Caryl Emerson. Mikhail Bakhtin: Creation of a
Prosaics. Stanford: Stanford University Press, 1990.
Latest Update: 2013-06-15