
ARTS 4961-01
Virtual
Environments/
3D WEB
Kathleen Ruiz, Assistant
Professor of Electronic Art & Information Technology
email: ruiz@rpi.edu
phone: 518-276-2539
office: DCC 122
office hours: Mondays & Thursdays 2:15 –3:15 and by appointment
Course Meetings: Mondays
& Thursdays 10-11:50AM
(Sage VAST Studio 2411&
Sage 2112)
Teaching Assistants: Christina Frolish frolic@rpi.edu
Vlad
Kuperman kuperv@rpi.edu
Marc
Salmin salmin@rpi.edu
Virtual Environments/3D Web is an upper level studio projects course where students create interactive virtual environments and visualize 3-dimensional conceptual constructs on the World Wide Web and for interactive art installation. The course addresses newly emerging issues of VR as they apply to art theory and practice including 3D narrative, poetic hyper-structures, and interactive art game design.
Students investigate interactive 3D object creation, spatial & environment simulation, and invent "worlds" which contain textures, animations, sound & video clips. Short studies mastering these techniques and building skill sets lead to a student directed final project, which may, if desired, be collaborative. Dialogue of timely issues is encouraged based on readings, videos, CD ROMs, and visits to galleries, museums, WWW sites, and alternative spaces.
Prerequisite: ARTS-1001 or permission of instructor.
Fall and spring terms annually, 4 credit hours
Generally we will meet:
Mondays at 10-11:50 PM in the Sage VAST Studio 2411 for studio workshops & demonstration of techniques and on
Thursdays in Sage 2112 for student presentations of short studies and discussions of readings.
You may eat and drink (carefully) in Sage 2112, but not in the VAST Studio at any time. (please clean up after yourself)
File Management:
Please keep all your files well organized and streamlined.
All files including images, scans, and animations must be under 1 MB for
studies #1-4 and under 3 MB maximum for studies #5-7. Please plan, model,
place, edit & polish your work, always remembering to optimize. Preview
& test at each step, before publishing to the web. All worlds should
always be under 10,000 polygons.
Short Studies:
ALL 3D MODELS MUST BE YOUR ORIGINAL MODELS!
#1: Create a 3D Object - navigate through it and explore it from all sides inside and out – then create a series of objects within objects and set 4 different viewpoints - what, if any, context or narrative emerges? (turn off collision detection)
#2: Create a collection of objects and embed sound into 2
of them - do any new meanings emerge?
#3: Create & post your 3D Portrait or “Avatar”
#4: Visualize a dream, fantasy or datascape by creating a spatial environment which has an embedded a trigger to activate a viewer action.
#5: Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action that uses JavaScript
#6: Create 3DWEB on line instructions for a product, service, or other E-commerce exchange
#7: Create a collaborative world with a fellow student (gaming prototypes will be accepted)
Midterm Project:
The Midterm Project is a small project that starts to resonate your individual ideas utilizing the techniques learned in class and in individual research.
Final Project:
Visualize an interactive 3D world and post to the Internet. The Final Project may, if desired, be collaborative. A clearly articulated artist statement of 1 to 2 paragraphs that elaborates upon the theme, goals and purpose of the project must accompany this project. Those creating projects of a collaborative nature must indicate the responsibilities of each party. Your Final Project is meant to be a compelling, purposeful work resonating in depth & substance. Please consider disk space and limited web conditions. A copy of your final project will be placed in a special account for future reference.
If you have any questions at any time about your work please speak with Professor Ruiz.
Artist Statement:
It is required that you articulate your final project in an artist statement of from one to two paragraphs whereby your concept, methodology and references are stated.
Digital Prints:
It will be required for you to print one large dynamic view of your best short study world and one large print of the final project world.
Grading:
Grading is based on the following:
• 35% Short studies (5% each x 7)
• 15% Midterm Project
• 50% Final Project with artist statement & digital prints
Required materials:
An active RCS account. Extra storage space (approximately 20 MB of disk space will be provided for you) and three PC formatted 100MB or 250MB ZIP disks.
Important Tips:
Always back-up your work frequently; that is, every time you make something you think is worth keeping. Systems crash when least expected and you could lose all your work. It is a good idea to make three backups (on different media), as storage media are sometimes unstable.
General: Please keep in mind that manuals are for your use
in class and lab. You will sign out & be responsible for them. They are
very useful as reference guides. Try not to batter or deface the equipment in
any way or lose files and folders belonging to our class or other classes. Please report lab problems to me in class or
to engineering staff at other times immediately. tayloj2@rpi.edu
Please follow the guidelines for working in each studio very carefully, as you will be held personally responsible for problems you incur.
• Always save onto your own storage media or into your personal account as files left on the hard drive will be removed. (Please clean get into the habit of cleaning your files off the hard drives after working.)
• Also, please keep in mind the highly addictive aspects of working with computers. Many people lose track of time and later wonder why they have severe back, neck and eye problems. It is a good idea to take a rest every 15 to 20 minutes. Look up or beyond your computer or, better still, at a long distance to relax your eyes. Take a walk or stretch. Fatigue can lead to frustration. Stay in touch with your body's needs. Working with computers can at times be frustrating. Before having a breakdown, take a break.
Required Readings:
* Anders, Peter. Envisioning Cyberspace, New York:. McGraw Hill, 1998. ISBN
0-07-001632-1 Copyright 1998. pgs.99-110. “Special Issues in Designing CyberSpace”
* Kelly, Kevin & Adam Heilbrun. “Virtual Reality: An Interview with Jaron Lanier”, The Whole Earth Catalog. Cali.: 1993. Reality Check with Jaron Lanier, 1995.
* Hollands, Robin. The Virtual Reality Homebrewer’s Handbook. West Suxxex, England:1996.
* Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley,
1990.
*Baudrillard, Jean. Simulations, New York, Semiotext(e), Inc., Columbia University, 1983.
* Dodsworth, Clark Jr., Digital Illusion: Entertaining the Future with High Technology,
Chapter 11 “Placeholder: Landscape and Narrative in Virtual Environments”, by Brenda Laurel, Rachel Strickland & RobTow, pgs. 181-208
Chapter 12 “Beyond Shoot your Friends: A Call to Arms in the Battle Against Violence”, by Celia Pearce, pgs, 209-228
WEEK 1.
Aug 28 / Aug 31
Introduction to the class
* Explore 3D web sites of previous classes, & others
* The Process of creating a virtual environment
* What makes a compelling virtual environment?
Overview: User Interface, Modeling & Basic Shape Editing, PEP, Setting Viewpoints, Cull Backfacing Polygons, Basic Lighting, Create Extras Palette, Atmospheres, basic Publishing / Zipping
• Create a 3D Object
• What is Cyberspace?
William Gibson first used this term in his 1984 Sci fi novel Neuromancer describing it as a virtual realm of 3D visualizations of information structures contained in the world’s interconnected computers.
Discussion about the possibilities of art that is dematerialized.
• Today & the Future: What is VRML?
The Virtual Reality Modeling Language (VRML) is a file format for describing interactive 3D objects and worlds. VRML is designed to be used on the Internet, intranets, and local client systems. VRML is also intended to be a universal interchange format for integrated 3D graphics and multimedia. VRML is used in a variety of application areas such as engineering and scientific visualization, multimedia presentations, entertainment and education, web pages, and shared virtual worlds. As always, there are new formats emerging such as X3D & others. We will try to stay abreast of these changes.
Assignment:
• Start Cosmo tutorial and user guides
• Students show one of their best works as an entry way to further work in the class
Prep Study #1 Create an object within an object and set 4 different viewpoints what, if any, context or narrative emerges? (turn off collision detection)
Read:
*Anders, Peter. Envisioning Cyberspace, New York:. McGraw Hill, 1998. ISBN 0-07-001632-1, 1998. pgs.99-110. “Special Issues in Designing CyberSpace”
*Kelly, Kevin & Adam Heilbrun. “Virtual Reality: An Interview with Jaron Lanier”, The Whole Earth Catalog. Cali. 1993. &
*Reality Check with Jaron Lanier
WEEK 2.
Sept 4 (off) / Sept 7
Discuss: Anders /Lanier
Overview:
Manipulating Objects, Grouping Siblings, Heirarchy, Placement techniques (dynabox, etc.), Property Inspector, more Lighting basics, Viewer controls, Accelerator controls, Backgrounds & sky changes (RGB: 111 white, 000 black), Material & Texture Appearance of Objects.
Textures should be square and in powers of 2 in .png file format
Transparent Gif - export from Photoshop, Alpha Channels
(copy & paste green channel to alpha- blacks transparent/ whites solid & the reverse)
(gif hardedge, save as png for soft edges)
Sound (.wav (preferred and can play multiple sounds), .midi type1, sample rate 22.05 kHZ) - ambient, spacialized, triggered
Present Study #1: Create an object within an object and set 4 different viewpoints - what, if any, context or narrative emerges? (turn off collision detection)
Assignment: Study #2: Create a collection of objects and embed sound into 2 of them
Read: Hollands, Robin. The Virtual Reality Homebrewer’s Handbook. West Suxxex, England:1996.
WEEK 3.
Sept 11 / Sept 14
Discuss: Hollands, Robin. The Virtual Reality Homebrewer’s Handbook. West Suxxex, England:1996.
Overview:
What is an avatar? Look at avatars on line, discuss portraiture
Review Avatar parameters: dimensions 1.75 x 2 x 2
Advanced PEP Modeling (chipping, extrusions) & Animation & basic Interaction (bounce, loop, touch sensor set to FALSE for editable ani, animating textures, spike – pep object – pick points & animate) Optimizing, Testing & Publishing your work
Troubleshooting Studio
Present Study #2 Create a collection of objects and embed sound into 2 of them - do any new meanings emerge?
Assignment: prep for Study #3: Create & post your 3D Portrait or “Avatar”
Read: Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley, 1990. “An Interview with Don Norman”
WEEK 4.
Sept 18 / Sept 21
Discuss: Laurel/Norman
Overview: Wiring Nodes, Editing Nodes, Advanced Extrusion & Modeling techniques “Doughnut”, “Skyscraper” technique of modeling (selection tools/select edges/extrude)
Troubleshooting
Studio
Present Study #3: Create & post your 3D Portrait or “Avatar”
Assignment: prep for #4: Visualize a dream, fantasy or datascape by creating a spatial environment which has an embedded a trigger to activate a viewer action.
Read: Baudrillard, Jean. Simulations, New York, Semiotext(e), Inc., Columbia University, 1983.
WEEK 5.
Sept 25/ Sept 28 Shift in Crits now stressing user interaction
Discuss: Baudrillard
Overview: JavaScript, Techniques of Creating an Environment & User Guided Navigation, TrueSpace / Rhino demo – transferring 3D models from other programs: avoiding the pitfalls - exporting & polygon reduction techniques
Troubleshooting Studio
• Present #4: Visualize a dream, fantasy or datascape by creating a spatial environment which has an embedded a trigger to activate a viewer action.
Assignment: prep for #5: Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action that uses JavaScript
Read: Dodsworth, Clark Jr., Digital Illusion: Entertaining the Future with High Technology, Chapter 11 PLACEHOLDER: Landscape and Narrative in Virtual Environments, by Brenda Laurel, Rachel Strickland & RobTow, pgs 181-208
& Chapter 12 Beyond Shoot your Friends: A Call to Arms in the Battle Against Violence, by Celia Pearce, pgs, 209-228
WEEK 6.
Oct 2/ Oct 5
Discuss: Brenda Laurel, Rachel Strickland & RobTow & Celia Pearce.
Overview: online instructions in 3D
Billboards, LOD, Camera tricks, your work
Present #5: Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action that uses JavaScript
Visiting Artist -
Assignment: #6: Create 3DWEB on line instructions for a product, service, or other E-commerce exchange
WEEK 7.
Oct 9 (off Columbus Day) MON
CLASS MEETS ON TUES Oct 10 / Oct 12
Overview: Printing stills of your worlds: alt print screen, PhotoShop, new, paste
Movie textures -Video I/O - Video clips in mpeg file format, outline edit material node, loop to TRUE, or triggering as done previously in sound
Present: Study #6: Create 3DWEB on line instructions for a product, service, or other E-commerce exchange
Assignment: Prep for Mid Term Project & Readings & Techniques Quiz
WEEK 8.
Oct 16 / Oct 19 Mid Term Project Review & Readings & Techniques Quiz
Assignment: prep for #7: Create a collaborative world with a fellow student (gaming prototypes will be accepted)
WEEK 9.
Oct 23 / Oct 26
Overview: Advanced VRML Editing and Scripting, Sphere sensor, create extras, sensors, no controls
Present: Study #7: Create a collaborative world with a fellow student
Assignment: prep for Final
Read: Check out Perry Hoberman's BarCode Hotel work at:
http://www.portola.com.people/perry/Barcodehotel\
WEEK 10.
Oct 30/ Nov 2
Overview: What is an artist statement?, Studio Work, Trouble shooting studio, Walkthroughs to video
Assignment: prep for Final Project Check Ups & create artist statement
WEEK 11.
Nov 6 / Nov 9
Open Studio Work
WEEK 12.
Nov 13 / Nov 16
Final Project Check Ups & Readings of Artist Statements
Prep for Submission Format:
Zip entire dir into submit.zip
Folder with username:
final.zip title.txt Image: final.jpg (130 x 98)
artists statement.html
short.zip title.txt Image: short.jpg (130 x 98)
Assignment: Use critical information gained in check up to prep
for Final Project Critiques
WEEK 13.
Nov 20 / Nov 23 (off Thanksgiving) *FINAL PROJECT Reviews
WEEK 14.
Nov 27 / Nov 30 *FINAL PROJECT CRITIQUES
WEEK 15
Dec 4 / Dec
7 Wrap up/Website Creation &
Testing / Semester Review & Ideas for the Future of Web 3D
Electronic Communication:
Email: All students are expected to have an active electronic mail account, and should check mail at least twice a week for class information. Some essential class information is communicated by email only.
Statement On Academic Integrity:
All 3D Models are to be your own original models. Collaboration and discussion about class projects is actively encouraged, and is in no way considered cheating. This is a studio course, and personal ownership of information is not deemed to be appropriate. Projects are expected to reflect personal endeavor, but may also be collaborative in nature.
Class Attendance Policy:
Class attendance is mandatory. As an enrolled student, you have made a commitment to this class, and your attendance is a significant part of that commitment. Attendance will be taken at every class. Two (2) unexcused absences will result in a reduction of one entire letter grade. An absence is considered excused if the student has informed the course instructor by phone, email or in person before the beginning of the class and the excuse is considered reasonable by the instructor.
Other Recommended Readings:
Casey, Steven. Set Phasers on Stun: And Other True Tales of Design,
Technology, and Human Error, 1998 Aegean Pub Co; ISBN: 0963617885
Virilio, Paul. The Lost Dimension. New York, Semiotext(e), Inc., New York: Columbia University, 1991.
Stone, Allucquere, Rosanne. The War of Desire and Technology at the Close of the
Mechanical Age. Cambridge, Mass.: The MIT Press, 1995.
Benedict, Michael. Cyberspace: First Steps.Cambridge: The MIT Press, 1994.
Crary, Jonathan. Techniques of the Observer: On
Vision and Modernity in the Nineteenth Century. Mass,: MIT Press,
Cambridge, 1990.
Prisoner's Dilemma/John Von Neumann, Game Theory
and the Puzzle of the Bomb by William Poundstone
Spalter, Ann Morgan. The Computer in the Visual Arts. Addison Wesley Longman, Inc., 1999.
Morse, Margret. Virtualities : Television, Media Art, and Cyberculture
(Theories of Contemporary Culture) Indiana Univ Pr; ISBN: 0253211778
Malraux, André. “Museum Without Walls”. In The Voices of Silence.New Jersey: Princeton University Press, 1978.
Bender, Gretchen & Druckery, Timothy. Culture on the Brink. “Making Sense Out of Nonsense” by Gary Chapman
Damer, Bruce. Avatars!: Exploring and Building Virtual Worlds on the Internet. Peachpit Press, 1998.
Postman, Neil. Technolopy: The Surrender of Culture to Technology. New York:
Vintage Books, 1993.
Graham, Ian S. HTML Sourcebook, A Complete Guide to HTML, end ed. John Wiley & Sons.
Ritchin, Fred. In Our Own Image. New York: Aperture, 1990.
Gombrich, E.H. Art & Illusion: A Study in the Psychology of Pictorial
Representation. New Jersey: Princeton University Press, 1960.
Boyer, Christine, Cybercities, Labrynths of the Mind and the City –
Real and Virtual pgs 45-71
Gibson, William. Neuromancer. New York: Ace Book, 1984.
Stephenson, Neal. Snow Crash, New York, Bantam Spectra, 1996.
Pimentel, Ken & Teixeira, Kevin. Virtual Reality: through the new looking glass. New York: Intel/Sindcrest/McGraw-Hill, Inc., 1993.
Kandinsky, Wassily. Concerning the Spiritual in Art. New York: Dover Publications, Inc., 1977.
Penley, Constance, Ross, Andrew eds., Technoculture. Minneapolis: University of
Minnesota Press, 1991.
Lemay, Laura. Teach Yourself Web Publishing with HTML in a Week, 3rd ed.
Dams.net Publishing.
Weiman, Lynda. Deconstructing Web Graphics.
Ames, Andrea L.; Nadeau, David R.; and Moreland, John L.. VRML 2.0 Sourcebook.
New York: John Wiley and Sons, 1997.
Hartman, Jed; Wernecke, Josie; and Carrie, Rikk. The VRML Handbook : Building
Moving Worlds on the Web. New York: Addison-Wesley Pub Co, 1996.
Roehl, Bernie; Couch, Justin; Reed-Ballreich, Cindy; Rohaly, Tim; and Brown, Geoff.
Late Night VRML with Java. New York: Ziff-Davis Press, 1997.
Lyotard, Jean-Francois. “Can thought exist without a body?”. In The Inhuman. Stanford, California: Stanford University Press, 1991.
Jacobs, Karrie. “Robobabes: Why Girls Don’t Play Video Games”, in I.D. May/June, 1994.
Kantrowitz, Barbara. “Men, Women & Computers” in Newsweek, May 16, 1994, pp. 48-52. Tannen, Deborah. “Gender Gap in Cyberspace” in Newsweek, May 16, 1994, p. 52-53.
Heidegger, Martin. "The Age of the World Picture". In: M. Heidegger, The Question
ConcerningTechnology and Other Essays. New York: Harper & Row, 1977.
Kitchens, Susan A. The QuickTime VR Book : Creating Immersive Imaging on Your Desktop Peachpit Pr; ISBN: 0201696843
De Goes, John,& Lampton, Christopher F.. Cutting-Edge 3d Game Programming
With C++ , The Coriolis Group; ISBN: 1883577705
The QuickTime VR Book : Creating Immersive Imaging on Your Desktop
by Susan A. Kitchens Peachpit Pr; ISBN: 0201696843
C++for Dummies
"JavaScript for the World Wide Web"
by Tom Negrino and Dori Smith
URL's
Class Websites:
http://www.rpi.edu/~ruiz/ve3d/
http://www.rpi.edu/~ruiz/3dweb
http://www.rpi.edu/~ruiz/select/index.html
http://www.rpi.edu/~ruiz/FINALCYBER/index.html
http://www.rpi.edu/~ruiz/virtual/
http://www.rpi.edu/~czyzer/virtualjava
http://www.intergrafx.com.au/intergrafx_tips_index.htm
http://www.intergrafx.com.au/intergrafx_JAVA_tips.htm
Perry Hoberman
http://www.hoberman.com/perry/
Ghostcatching
http://www.cooper.edu/art/ghostcatching
VRML Consortium
VRML Art
Victoria Vesna’s Bodies Inc.
http://time.arts.ucla.edu/projects/projects_frameset.htm
Web3D Roundup
VRML Repository
http://www.sdsc.edu/vrml/
@Art Gallery
http://www.art/uiuc.edu/@art/gallery.html
Blaxxun
http://www.blaxxun.com/vrml/avatarden/
ColonyCity
http://www.colonycity.com/index.html
Blaxxun specifications
http://www.blaxxun.com/developer/content/avatars/avatar.html
Avatarmakers:
http://www.blaxxun.com/c/s?cat=7&sub=4&url=/products/avatar_studio/index1.html
VRML Humanoid Animation Working Group
http://ece.uwaterloo.ca:80/~h-anim/
VRML97 Specification
http://www.vrml.org/Specifications/VRML97/
Lunatic - best of
http://www.lunatic.de/index.htm
MetaStream
Peter Anders
many other sites will be announced during the course
Letter grade equivalents for the course are as follows:
90 - 100 A
80 - 89.99 B
70 - 79.99 C
60 - 69.99 D
0 - 59.99 F
If you are concerned about your grade at any point during the semester, please do not hesitate to contact me or schedule an appointment.