The work expresses issues about the structure of consciousness, behavior and
interaction, and how these influence perception.
Game Theory: Bang Bang (you're not dead?) comments on the observation of
violence in computer games and the emotionality of their users. It portrays the
seductive nature of immediate response and illustrates the fine line between
reality and fantasy.
The installation satirizes the old military model of digital gaming and offers
new alternatives. A gaming console houses not a game, but a videotape of
participants playing previous video games. Contemporary viewing systems are
turned around to illustrate a critical new look at violence in video games.
With Bang, Bang (you're not dead?), I am continuing a long-term interest in the
exploration of the interrelationships between
reality and fantasy. The exhibition asks us the question, 'does our recreation
Large mural size digital images created and culled from a series of photographs
that I have taken of video game participants cover the walls of the gallery
creating an almost cinematic illusion. The observer/the observed/the process of
observation and participation are considered separately and together.
Sarah Plant - sound design,
Rich Czyzewski - programming design, Christina Frolish - 3D modeler, James
Baungartner - video editing.