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Coming of Age |
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During the wave
of school shootings that have taken place in the 15 months since the
Columbine tragedy, no group has taken more criticism for contributing
to youth violence than the computer game industry. In that time, the
US Surgeon General, the National Institutes of Health, and the Senate
Commerce Committee each have begun investigating the impact of violence
in interactive entertainment. At least nine states have introduced bills
aimed at regulating computer game violence. And even President Clinton,
in his State of the Union Address, urged Congress to enact the Media
Violence Labeling Act, requiring entertainment industries, including
game developers, to devise a common content rating system subject to
approval by the Federal Trade Commission. |
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Are these actions
deserved? Do violent computer games breed violence? Clearly, the issue
will be the subject of increasingly heated discussion-particularly now
that the industry has reached true mass-market proportions, generating
more than $6 billion in revenue last year and perhaps twice that amount
this year. Whatever the outcome of the debate, however, what should
matter more to the computer game community is that a growing number
of reasonable, thoughtful, and powerful people believe that there is
great cause for concern and that developers must be brought under control.
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Of course, nothing
provokes more contempt from game developers-or anyone in the creative
arts-than the specter of government regulation and censorship. Indeed,
some developers would argue vehemently that they have fulfilled their
responsibility to the public by adopting a labeling system that clearly
specifies on the software package when a game contains violent content.
Others would contend that their creative freedom-and therefore their
right to develop the content that they think is appropriate and that
their audience "demands"-is a constitutional right. |
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But these views
are myopic, admits Douglas Lowenstein, president of the Interactive
Digital Software Association and perhaps the strongest defender of creative
independence for game developers. "We cannot live in a cocoon of
self-righteousness shrouded in the First Amendment," he warned
an audience at the recent Game Developers Conference in San Jose. "If
we don't try to understand where some of the criticism comes from, if
we curl into an us-against-them posture, our industry may face a level
of regulation unlike any we've ever seen or imagined." |
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Violence has a place
in games, Lowenstein adds. "But does anyone doubt that some game
developers simply max out on the violence just to see how far they can
take it-not because it adds a single thing to the game play? With a
more diverse market, is there any reason why deeper, richer, and more
innovative games can't be made, where the attractions are intellect
and cunning, character and emotion, challenges and rewards-not simply
violence?" |
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Now that the computer
game industry has come of age, developers need to grow up with it and
take greater responsibility for their products. For those who argue
against regulation on the basis that it would stifle creativity, but
create games that let us resolve conflict only by blowing our enemies
to bloody bits, it's time to show us more creative solutions-while they
still have a choice. |
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Phil LoPiccolo: Editor-in-Chief
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Publication |
Computer Graphics World |
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Article Date: |
July, 2000 |
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Magazine Volume: |
23 |
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Issue: |
7 |
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Author(s): |
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