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Coming of Age |
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During the wave of
school shootings that have taken place in the 15 months since the Columbine
tragedy, no group has taken more criticism for contributing to youth violence
than the computer game industry. In that time, the US Surgeon General, the
National Institutes of Health, and the Senate Commerce Committee each have
begun investigating the impact of violence in interactive entertainment. At
least nine states have introduced bills aimed at regulating computer game
violence. And even President Clinton, in his State of the Union Address,
urged Congress to enact the Media Violence Labeling Act, requiring
entertainment industries, including game developers, to devise a common
content rating system subject to approval by the Federal Trade Commission. |
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Are these actions
deserved? Do violent computer games breed violence? Clearly, the issue will
be the subject of increasingly heated discussion-particularly now that the
industry has reached true mass-market proportions, generating more than $6
billion in revenue last year and perhaps twice that amount this year.
Whatever the outcome of the debate, however, what should matter more to the
computer game community is that a growing number of reasonable, thoughtful,
and powerful people believe that there is great cause for concern and that
developers must be brought under control. |
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Of course, nothing
provokes more contempt from game developers-or anyone in the creative
arts-than the specter of government regulation and censorship. Indeed, some
developers would argue vehemently that they have fulfilled their
responsibility to the public by adopting a labeling system that clearly
specifies on the software package when a game contains violent content.
Others would contend that their creative freedom-and therefore their right to
develop the content that they think is appropriate and that their audience
"demands"-is a constitutional right. |
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But these views are
myopic, admits Douglas Lowenstein, president of the Interactive Digital
Software Association and perhaps the strongest defender of creative
independence for game developers. "We cannot live in a cocoon of
self-righteousness shrouded in the First Amendment," he warned an
audience at the recent Game Developers Conference in San Jose. "If we don't
try to understand where some of the criticism comes from, if we curl into an
us-against-them posture, our industry may face a level of regulation unlike
any we've ever seen or imagined." |
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Violence has a place in
games, Lowenstein adds. "But does anyone doubt that some game developers
simply max out on the violence just to see how far they can take it-not
because it adds a single thing to the game play? With a more diverse market,
is there any reason why deeper, richer, and more innovative games can't be
made, where the attractions are intellect and cunning, character and emotion,
challenges and rewards-not simply violence?" |
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Now that the computer
game industry has come of age, developers need to grow up with it and take
greater responsibility for their products. For those who argue against
regulation on the basis that it would stifle creativity, but create games
that let us resolve conflict only by blowing our enemies to bloody bits, it's
time to show us more creative solutions-while they still have a choice. |
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Publication |
Computer Graphics World |
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Article Date: |
July, 2000 |
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Magazine Volume: |
23 |
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Issue: |
7 |
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Author(s): |
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