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The Media Augmented Exercise Machine project suggests an alternative way of teaching undergraduate students. A small group of students worked directly with faculty in a team to analyze a problem and to develop designs and prototypes that address it. This design studio was a hybrid of problem focused education, with elements drawn from graduate research and the atelier.
The pedagogical intent has little to do with the specifics of the problem, but is rather to convey an attitude and a method of operation with which one can confront a problem outside the traditional confines of a disclipline and to draw together the insights and skills necessary for its solution. That the work was simultaneously targeted for demonstration at NASA-Johnson and for exhibition in an international cultural context only adds to the interest.
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