Gray, W. D. (2008)

Gray, W. D. (2008). The interactive routine as key construct in theories of interactive behavior. In V. Sloutsky, B. Love & K. McRae (Eds.), Publication-based Presentation at the 30th Annual Meeting of the Cognitive Science Society (pp. 127). Austin, TX: Cognitive Science Society.

The interactive routine as key construct in theories of interactive behavior

Somewhere between 1/3 and 3 seconds, the cognitive, perceptual, and motor elements of embodied cognition come together in dependency networks of constraints to form interactive routines (Gray, Sims, Fu, & Schoelles, 2006). Interactive behavior proceeds by selecting one interactive routine after another or by selecting a stable sequence of interactive routines (i.e., a method) to accomplish a unit task. We see interactive routines as the basic elements of embodied cognition (Ballard, Hayhoe, Pook, & Rao, 1997). The selection, assembly, and execution of interactive routines is typically non-deliberate and non-conscious. The contrast is between deliberative actions performed for some purpose of their own versus routine actions performed as a means rather than as an end.

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