Cognitive Engineering: Cognitive Science Applied to Human Factors

PSYC 2965 -- Fall 2002

Readings

Required texts:

Norman, D. A. (1989). The design of everyday things. New York: Basic Books. ISBN: 0-385-26774-6

Handouts available from the Cognitive Science Dept:

Anderson, J. R. (2002). Spanning seven orders of magnitude: A challenge for cognitive modeling. Cognitive Science, 26(1), 85-112. (electronic -- Elseiver Science Direct)

Anderson, J. R., & Schunn, C. D. (2000). Implications of the ACT-R learning theory: No magic bullets. In R. Glaser (Ed.), Advances in instructional psychology (Vol. 5, pp. 1-33). Mahwah, NJ: Erlbaum.

Bhavnani, S. K., & John, B. E. (2000). The strategic use of complex computer systems. Human-Computer Interaction, 15(2-3), 107-137. (electronic -- Catchword)

Ericsson, K. A. (2000). How experts attain and maintain superior performance: Implications for the enhancement of skilled performance in older individuals. Journal of Aging & Physical Activity, 8(4), 366-372.

Fu, W.-t., & Gray, W. D. (2000). Memory versus Perceptual-Motor Tradeoffs in a Blocks World Task. In L. R. Gleitman & A. K. Joshi (Eds.), Twenty-second Annual Conference of the Cognitive Science Society (pp. 154-159). Hillsdale, NJ: Lawrence Erlbaum Associates. (electronic wdg downloads)

Gray, W. D. (2002). Simulated task environments: The role of high-fidelity simulations, scaled worlds, synthetic environments, and microworlds in basic and applied cognitive research. Cognitive Science Quarterly, 2(2), 205-227. (electronic -- wdg downloads)

Gray, W. D., & Altmann, E. M. (2001). Cognitive modeling and human-computer interaction. In W. Karwowski (Ed.), International encyclopedia of ergonomics and human factors . New York: Taylor & Francis, Ltd. (electronic -- wdg downloads)

Gray, W. D., & Boehm-Davis, D. A. (2000). Milliseconds Matter: An introduction to microstrategies and to their use in describing and predicting interactive behavior. Journal of Experimental Psychology: Applied, 6(4), 322-335. (electronic -- wdg downloads)

Gray, W. D., & Fu, W.-t. (2001). Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head: Implications of rational analysis for interface design. CHI Letters, 3(1), 112-119. (electronic -- wdg downloads)

Gray, W. D., John, B. E., & Atwood, M. E. (1992). The Précis of Project Ernestine or An Overview of a Validation of GOMS. In P. Bauersfeld, J. Bennett, & G. Lynch (Eds.), CHI'92 Conference on Human Factors in Computing Systems, (pp. 307-312). New York: ACM Press. (electronic -- wdg downloads)

John, B. E. (1995, October). Why GOMS? interactions, 2, 80-89. (electronic -- ACM)

Kleinmuntz, D. N., & Schkade, D. A. (1993). Information displays and decision processes. Psychological Science, 4(4), 221-227.

Lamble, D., Kauranen, T., Laakso, M., & Summala, H. (1999). Cognitive load and detection thresholds in car following situations: safety implications for using mobile (cellular) telephones while driving. Accident Analysis and Prevention, 31(6), 617-623. (electronic -- Elsevier)

Lohse, G. L. (1997a). Consumer eye movement patterns on yellow pages advertising. Journal of Advertising, 26(1), 61-73. (electronic)

Nielsen, J., & Phillips, V. L. (1993). Estimating the relative usability of two interfaces: heuristic, formal, and empirical methods compared. In S. Ashlund, K. Mullet, A. Henderson, E. Hollnagel & T. White (Eds.), ACM INTERCHI'93 Conference on Human Factors in Computing Systems (pp. 214-221). New York: ACM Press. (electronic -- Association for Computing Machinery)

Norman, D. A. (1981). Categorization of action slips. Psychological Review, 88(1), 1-15.

Ritter, F. E., & Young, R. M. (2001). Embodied models as simulated users: introduction to this special issue on using cognitive models to improve interface design. International Journal of Human-Computer Studies, 55(1), 1-14. (electronic -- IDEAL/Elsevier)

Rogers, W. A., Mykityshyn, A. L., Campbell, R. H., & Fisk, A. D. (2001). Analysis of a "simple" medical device. Ergonomics in Design, 9(1), 1-14.

Schweickert, R., Fisher, D., & Proctor, R. (in press). Steps toward building mathematical and computer models from cognitive task analyses. Human Factors.

Spencer, R. (2000). The streamlined cognitive walkthrough method, working around social constraints encountered in a software development company. CHI Letters, 2(1), 353-359. (electronic - ACM)

Wharton, C., Rieman, J., Lewis, C., & Polson, P. (1994). The cognitive walkthrough method: A practitioner’s guide. In J. Nielsen, & R. L. Mack (Eds.), Usability Inspection Methods. New York: John Wiley.