**Selmer Bringsjord
Philosophy of AI**

- The Design Stance
- Artilects
- Agents
- Two Paradoxes at the Beginning
- The Liar Paradox
- The Lottery Paradox

**function**

SIMPLE-REFLEX-AGENT(*percept*) **
returns** action

**static**: *rules*, a set of condition-action rules

*state*
INTERPRET-INPUT(*percept*)

*rule*
RULE-MATCH(*state, rules*)

*action*
RULE-ACTION(*rule*)

**return** action

Suppose you hold one ticket (*t*_{k}, for
some )
in a fair lottery consisting
of 1 million tickets, and suppose it is known that one and only one ticket
will win. Since the probability is only .000001 of *t*_{k}'s being drawn,
it seems reasonable to believe that *t*_{k} will not win. By the same
reasoning it seems reasonable to believe that *t*_{1} will not win,
that *t*_{2} will not win, ,
that *t*_{1000000} will not win.
Therefore it is reasonable to believe

But we know that

So we have an outright contradiction.